A small contribution on creating this dog toy for The Last Of Us : Part 2 where you could find it at Chapter 29 : Winter Visit inside the aquarium. It was a simple props but still enjoyable because I spent most of the time in the texturing phase to create those bite marks.
Without knowing exactly the dog size but we imagine it could be a medium size & keep exploring the reasonable bite marks scaling on it.
By knowing this will be a interact-able props, within the time given I try to give a final touch on the high poly model by adding molding lines & holes that will create whistle if you squeeze it to make it look more believable.
Never forget all the constructive feedback from my teammates as well as Outsource artists Yan Dong, Brian Sanders & Tim Williams from Naughty Dog . I could really learn a lot from this opportunity to work on TLOU2 & I'm always looking forward to collaborate again in the future.