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Dark Souls III - High Lord Wolnir

Colossal skeleton boss enemy that I created for Dark Souls III back in year 2015.
It was a great experience and yet challenging as it is extremely huge in scale. And I'm sure
a lot of you guys are frustrating to take him down in the game.
Modeling process was fun especially sculpting on the clinging flesh on the skeleton and exploration on the
proportion. Note that High Lord Wolnir cape been removed for all the preview as it may cover
all the detail at the back.
It is about 90,000 tris poly mesh for the game model and all done manually without using any
autopo or decimation for better control over coverage for the small detail.
Total of 3 sets PBR texture been use on this beautiful creature.

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