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Uncharted: The Lost Legacy --- Environmental Props

It was a great pleasure working with Naughty Dog & my team mates for the famous adventure franchise Uncharted : The Lost Legacy.
As a lead for a team of 7 modeling artists , most of the time my role was to provide instruction, guidance & art direction
on behalf of ND to my team. These were some environmental props that I could be involved.

Handled wall debris high poly sculpt & collaborated with other modeler to create the game poly. We do not create the final texture for
the actual game. Most of the figurative ornaments on the wall was reusing assets created by other outsourcing vendors.
Goddess Shrine was the only asset that I handled from high poly sculpt, game poly, bakes to texture with Substance Designer. Learned some Hindu mythology stories about this statue while doing research was a plus. I was also created the railroad crane game poly for this game which you may swing on it during the game.

Special thanks to Mark Pajarillo and all of Naughty Dog's internal team.

wall debris for the crawling tunnel past the Giant statue chamber

We do not create the texture of the wall debris for the actual game

wall debris for the crawling tunnel past the Giant statue chamber

We do not create the texture of the wall debris for the actual game

wall debris game model ( 40441 UVs )

wall debris game model ( 40441 UVs )

Goddess Shrine statue inside the Asav's loft.

Goddess Shrine statue inside the Asav's loft.

Goddess Shrine game model ( 13644 UVs )

Goddess Shrine game model ( 13644 UVs )

railroad crane game model

railroad crane game model